Trainee, Unity Tech Artist

Remote, Half Time

Flexible Schedule

Our team is combining Archeology+AI to rebuild cities lost through out history. We collaborate with indigenous and academic experts, then add AI to what has been destroyed completely.

This can be done for many fresh settings, we're prototyping our Lovecraft+Aztecs game set where we have the advantage, in the Aztec capital and our team's hometown.

Requirements

More points mean a higher priority.

  1. Your goal in life is making an Aztec or cosmic horror game (2/10)

  2. Experienced with Unity's HDRP (2/10)

  3. Knows how to create materials using plug-ins like Substance 3D (1/10)

  4. Experience with Unity's shader graph/ability to code shaders (1/10)

  5. Knows how to make 3D assets look just as well inside Unity's HDRP as they look in Substance. (1/10)

  6. Assigns texture maps including normal, diffuse, metallic (1/10)

  7. Familiarity with Unity's C# (1/10)

  8. Interested in prototyping with AI tools (1/10)

Total 10/10 points

Compensation

As compensation you’ll attend online gamedev conferences; access top tutorials; a seat when industry veterans mentor our team behind closed doors. We’ll form you to be the best Tech Artist.

If we work well together, this position can progress into a paid one.

To Apply

Please send me a video showing a Unity HDRP scene rendering a 3D asset you made, in an environment similar to our Axayacatl’s Palace, with Unity's inspectors on display. Explain which material, shader, and HDRP settings you're using and why. Video no longer than 50 sec.

Subject: sentinel+yourname

Our Positive Jaguar Impact

Latinos and indigenous communities are cut off from major economic opportunities. We’re challenging this by building better games by collaborating together indigenous, academic, and gamedev experts.

Aztec game looking for Unity Tech Artist Trainee, cosmic horror

Dream of Darkness’ Axayacatl’s Palace